I got the chance to sit down with APB for some extended hands-on time today after playing it only briefly at PAX and coming away pretty unimpressed. This time around, I got to sit and play the game for about an hour and a half, and get a significantly better feel for Realtime World's strange mixture of GTA and Second Life. I can honestly say that at least one half of the mixture was pure brilliance, I just wish that the other half matched up. Right now I'm sure you're wondering which side of the game I enjoyed. It's probably the one you're not suspecting. That's right, the social game components present in APB completely overshadow what I assume is the core of the experience, the shooting.


Boxart
Developer: Realtime Worlds Ltd.
Genre: MMORPG, Shooter, Action
Release: June 29, 2010
Available On: PC, Xbox 360
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