Castlevania games rock. They just do. The franchise has long been one of my favorites, and I've come back time and time again for more of that undead-whipping action. With that in mind, it was with great trepidation that I picked up the controller at Konami's E3 booth and dove into Castlevania: Lord of Shadow. I'd heard so many comments about the game merely being a God of War clone, that I really had to try it out for myself.
The demo on display on the E3 show floor showcased what seemed to be some pretty early areas in the game. The basics of the combat system were highlighted in some battles with some diminutive werewolves. I played the game on the Xbox 360, and the first thing I noticed was that Gabriel Belmont's cross-whip-chain thingy controlled almost exactly the same as Kratos's Blades of Chaos except that the horizontal and vertical attacks were reversed. This was a slight letdown for me, as it added to this unsettling feeling that was brewing this so-called Castlevania game was really just yet another hack 'n' slash action title.


Boxart
Developer: Kojima Productions,Mercury Steam Entertainment S.L.
Genre: Adventure, Action
Available On: Xbox 360, PlayStation 3
2D Castlevania games - Love 'em
3D Castlevania games - Hate 'em
God of War - Love it
Shadow of the Colossus - Love it
Dante's Inferno - Meh
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