Twilight Princess "Too Big;" Skyward Sword Smaller, "Denser"
By:
Andre Segers
|
June 19, 2010, 3:07 pm

In one of the latest Iwata Asks, Eiji Aonuma discusses his latest work, The Legend of Zelda: Skyward Sword, with Nintendo's CEO, Satoru Iwata. During the interview, he dropped some interesting tidbits when comparing it to his last console Zelda title, Twilight Princess, which took most gamers between 40-50 hours to complete. He noted that Twilight Princess was "too big," and didn't feature enough content to properly take advantage of the game's scale.

As a result, Skyward Sword is going "back to basics" and that they're going to "boil it down and make it denser." He went on to explain that they first determined what the core elements of Zelda were that made it fun in order to build a strong foundation, before building a "compact yet solid playing experience" around those fundamental elements.

"That's what the new game's about."

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