It was pretty weird going into E3 for the first time, with most of my colleagues having gone through the hoopla several times in the past. In truth, I had never actually made my way to the game industry’s yearly Mecca. I’ve gone to most every other major trade show in the biz, but for some reason, an E3 trip had always eluded me.

Filming Skyward Sword footage after the conference
Naturally, after walking away from Nintendo’s show (and having been one of the first twenty or so people anywhere to get to play through the Skyward Sword demo), I was jazzed to head to the show floor and just jam through as many games as I could. Ha! The joke was on me, as this was a dream that is hardly feasible at an event of this scale. Instead, I had an appointment with Realtime Worlds and their GTA-inspired MMO, APB, and I had no idea how to get to their private meeting room.

Standing in line is the easy part
After over an hour at Realtime World’s booth getting charmed mercilessly by one of the developers, I made my way back onto the mean streets of LA’s Convention Center. I spent the rest of the first day scrambling around from one meeting of this sort to another checking out a whole smattering of anticipated games, unfortunately none of them particularly anticipated by me. Well, that’s not entirely true, Civilization V will own me completely when it comes out, and the more robust demo (when compared to the GDC build) was pretty impressive.

Spectacle is of utmost importance
I got to rock some Donkey Kong Country and 3DS behind closed doors at Nintendo’s booth, suck it up at drums in Rock Band 3 with most of the GameXplain staff, get inside scoops from The Grinder devs, play an advance copy of a WiiWare title (Frobot) on a Wii development unit while sitting on the floor of our hotel room, and take our team out to some delicious Japanese curry in Little Tokyo. It was all going pretty smoothly.

Random Itagaki sighting are rare yet wonderful treat
All in all, I’d say that I viewed E3 this year as a success, pretty much on all levels. All three major console manufacturers put on great shows in their own ways. There was an abundance of co-op-focused 2D platformers, even in spite of the preponderance of shooters shown off, which made me happy. Plus, our video editing computer hadn’t gotten damaged on the ride down, after all. My first E3 was a success, now came the hard part: drive us all back to San Francisco on ten total hours of sleep in the past three days without killing the entire GameXplain team in a fiery inferno. Luckily, I hate sleep like most gamers hate fetch quests, and we all lived to tell the tale.
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