The folks at Nintendo were gracious enough to invite us down to their offices in Redwood Shores to check out Camelot’s newest RPG time killer, Golden Sun: Dark Dawn. Originally Andre was on the invite list, but it quickly became clear that his sum total experience of no Golden Sun games wasn’t going to provide him with enough background to see just what Dark Dawn was all about. Luckily, I swooped in, stole the appointment, and ventured for the first time into Nintendo’s enigmatic enclave.

For those who aren’t quite sure what I’m talking about, in Golden sun games, you’re not just making use of your spells, dubbed Psynergy, during combat. Outside of the combat screen you’ll have access to a whole slew of Psynergy each with its own practical uses. Activate your Whirlwind ability to raise some flower platforms to traverse a tricky section and snag a secret, use Move to line up some pillar, or cast Grab to grapple your way across a gap. It’s a whole lot of fun, and adds to the feel that you are indeed an adventurer with a vast array of methods for dealing with the world around you.


The story in the Golden Sun games was always the big limiting factor for me, and what I saw of Dark Dawn wasn’t quite enough for me to determine whether this game would be different from me. The game takes place 30 years after the events of the last game, and players will step into the Psynergy-wielding shoes of the children of the previous games’ heroes. It’s kind of a fun way to tie the series together without being stuck with the same heroes over and over again, so I didn’t mind it. the story starts out fairly simply, with your goals mainly being small scale, but it quickly became obvious that the main characters were soon going to find themselves embroiled in an earth-shattering conflict. It was all fairly standard RPG fare, and though there wasn’t anything too interesting or unique going on in that department, it was hardly something that detracted from the rest of the experience.
As I left Nintendo’s offices, I was aware of a palpable excitement for this title that I hadn’t expected to experience. I’m not the biggest DS player anymore, but I would play Dark Dawn without a moment’s hesitation. Camelot seems to have struck gold yet again, and fans of the original game should certainly be happy to sink their teeth into this game once it hits stores November 29.
Boxart
Developer: Camelot Software Planning
Genre: Role-Playing
Release: November 29, 2010
Available On: Nintendo DS
Golden Sun - Love it
Golden Sun: The Lost Age - Like
JRPGs - Love 'em
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