When the GameXplain crew got the invite to check out Donkey Kong Country Returns extensively over the past two days, we jumped on the opportunity. Both Andre and I have been foaming at the mouth over this game ever since we first played the demo at E3. Our goal: tear our way through the game so that we could come back with extensive impressions for you all.
For now, I’ll walk you through the awesomeness that we can talk about. Like I’m assuming many of the Nintendo fans who read this site, I had my concerns about Retro delivering on the promise of a Donkey Kong Country title. Despite the flak that the series has caught over the years, it’s still one of the most revered 16-bit franchises ever, and Retro had some pretty big shoes to fill.

Every level in the game is packed with delicious little tidbits that excite the obsessive compulsive gamer dwelling inside me. In addition to the K-O-N-G letters scattered throughout the level, there are several hidden puzzle pieces to find. These are sometimes just hidden in the environment, but at other times are revealed for solving puzzles or completing challenges. It is so gratifying to attempt to find everything hidden in a level, as well as offering more tangible player rewards in the way of extra levels and other unlockables.

The level design and pacing augments this exponentially. In one level I found myself ducking behind stone obelisks to seek refuge from crashing tidal waves sweeping in from the background. As the waves struck, bananas and other goodies were washed away and my shelters were battered to pieces under the oppressive force. It was really just awe-inspiring and so damn clever that I was amazed I had never played anything like it before. On several other levels, we found ourselves in control of a Rocket Barrel that cruised across the screen and gained or lost altitude depending on how much we hit the A button. Every level with the Rocket Barrel was simply amazing, and we were always excited to see one. Flying through caves, dodging creepy, puffy monsters of varying sizes as they popped out at us while inside our trusty Rocket Barrel was more fun than I thought I was going to have at any single moment this week.

So many of the levels impressed to this degree as we made our way through the adventure. I kept thinking that each subsequent mine cart level was the best one I had ever played, as some of the later ones just blew me away completely. For the most part, the boss fights impressed on this same level, with fun lead-ins, a ton of character, and compelling mechanics. My favorite by far was a battle with a villainous mole driving a speeding drill-train down a mine track. This same train had been seen in the previous level spiraling out of control along a roller-coaster mine track, loops included. The boss battle took place on the carts of the speeding train, and was a hectic affair, resulting in plenty of deaths.

Animal buddies have made a return, and they are as fun as ever. I say they although the only one we encountered was Rambi the Rhino (still holding out hope for more). Even if Rambi is the only animal buddy to make an appearance, it is quite the appearance. His levels are intense and action-packed and make great use of his unstoppable ferocity. Playing through a silhouetted jungle at Sunset with Rambi smashing his way through everything in sight while DK’s blazing red tie flaps in the wind was just awesome. Plus, a Rhino with a jet-pack is nothing to scoff at!

I can’t really say enough good things about this game at this point. I’m sure once I get the time to go more in depth with it I’ll start nitpicking it to pieces, but as it stands after my first playthrough, Donkey Kong Country Returns stands out as one of the best games I’ve played in the past year, and one of the most fun 2D platformers of all time.
Boxart
Developer: Retro Studios
Genre: Platformer
Release: November 21, 2010
Available On: Wii
Donkey Kong Country 1: Loved
Donkey Kong Country 2: Loved
Donkey Kong Country 3: Liked
Donkey Kong 64: Kill it with fire
New Super Mario Bros. Wii: Liked
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