Nintendo was gracious enough to invite us to swing by their offices and check out their newest WiiWare creation, Fluidity. I hadn’t gotten a chance to try out this game when I saw it at PAX, so I snatched up the appointment and headed on my merry way. And I’m glad I did, as Fluidity is shaping up to be a stellar addition to the Wiiware lineup.

Fluidity is controlled with the Wiimote on its side. Pretty much everything is handled by motion controls. Tilt the controller side to side, and you’ll rotate the environment (ala Loco Roco) causing your watery form to flow through the environment. A quick flick of the Wiimote will cause you to jump, while the buttons will do different things depending on the state you take.

What’s so cool about all this is the way that everything comes together. Levels are vast and contain countless puzzles that require some clever thinking, quick reflexes, and a keen spatial awareness. I’d actually liken the nature of the puzzles to something like the recently released Limbo, although that comparison will likely feel strange to people who haven’t actually spent time with Fluidity. It also reminded me of a clever freeware puzzle/platformer from several years ago, Within a Deep Forest http://nifflas.ni2.se/?page=Within+a+Deep+Forest.

The look of the title is actually pretty snazzy, using a sort of storybook visual motif that actually comes together pretty well. Players will find themselves navigating through the pages of a picturebook, traversing page after page and bleeding through the margins ala Comic Zone. There is some sort of cell-shading being applied and it fit the game rather well. Though visually simple, the look of the game seemed very cohesive, and certainly never disappointed me in any regard.

All in all, I came away from my time with Fluidity fairly impressed. This seems like a hidden gem that many might overlook simply based on the premise. I’d advise against that rash course of action though, if you have any interest in well-thought-out puzzle games that constantly keep you thinking. I can’t wait for the full game to hit the WiiWare service this Monday, Dec. 6.
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