Sonic Generations Hands-On
By:
Andre Segers
|
August 28, 2011, 2:21 am

 

Sega brought an updated build of Sonic Generations out to PAX 2011 and you’d better believe we were on hand to take this game out for another spin...a Sonic spin.

The two levels on display were both based on the City Escape level of Sonic Adventure 2, with one focusing on classic Sonic and the other on modern Sonic. Classic Sonic’s levels are based on the gameplay template of the original Genesis titles (side-scrolling, no homing attack, greater emphases on platforming) whereas the modern levels are based on his more recent 3D outings, complete with homing attack and a greater emphases on speed.

The modern version of the level is remarkably similar to the original in SA2, to the point where we almost thought the level was an exact recreation -- it’s not. And arguably, it flows even better for it. The level, of course, begins with the memorable snowboarding through the city sequence (complete with jump-ramps and rail grinding), which sees Sonic narrowly dogging parked cars and catching some serious airtime. Eventually, Sonic winds up back on his feet where he can use his homing attack to easily dispatch enemies or use some boost to instantly reach his top-speed. I’ve said it before and I’ll say it again: the on-foot segments feel like they were lifted directly from Sonic Colors, which is a very good thing. As we approached the end of the level, the unforgettable semi-truck from the original appeared, but this time sporting a few new tricks. Not only is the truck now outfitted with a rack of sawblades, he’ll ride up on your grill much more often than before, culminating in an epic race at the end that sees Sonic just barely escaping as the truck meets a fiery fate.

The Classic Sonic version of the level takes a much different approach on the same level. Besides the fact that it’s side-scrolling and plays like classic Sonic, of course. Basically, the level is much less linear, with the snowboard now being a power-up you’ll find at various points throughout the level. More importantly, the semi-truck that concluded the Modern version now shows up throughout, ripping the buildings apart as you try and avoid being run over. It really adds a new spin to the classic Sonic formula by making the level feel far more dynamic.

If anything, the PAX demo of Sonic Generations left me even hungrier for more. It’s a clear message from Sega that they finally understand how to make Sonic games that appeal to both fans of the classic series, as well as the newer 3D installments. Keep an eye on GameXplain.com for more on Sonic Generation as we approach its holiday release.
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