Updated 2-22-2012: Nintendo recently provided us with a far more in-depth look at Kid Icarus Uprising, including a ton of new details and screenshots for the weapons, powers, and items. We've marked the latest additions with a
tag below.
As we mentioned in our hands-on impressions, there are a ton of weapons to acquire in Kid Icarus Uprising. Not only are there multiple weapons in each of the nine categories, but there are even slight differences among the exact same weapons!
Below you’ll find a brief overview of the nine different weapon types, descriptions and pictures of many of the weapons, as well as a run-down of the items and powers at your disposal. Keep in mind that these descriptions are all reworkings of those provided by Nintendo itself, so in the cases where there is no description, blame Nintendo (and not me!).
Weapon Categories
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Blade
The well-balanced weapon-type is suitable for any situation, though it lacks any major unique features.
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Bow
The light arrows fired from the bow are ideal for long-range encounters and also feature a strong amount of auto-targeting.
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Cannon
The cannon’s arching shots detonate upon impact, inflicting damage to all nearby enemies.
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Arm
This heavy weapon is tailored for close-encounters of the enemy-kind. Though its range is limited, it compensates by being for it by being the most powerful weapon in your arsenal.
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Club
Clubs typically feature weak (or none!) projectiles, but make up for it with strong close-range attacks and the ability to deflect enemy projectiles back at them!
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Claws
This weapon-type is limited in range, but gives Pit a nice speed boost, allowing him to get in and out of battles quickly.
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Palm
The wave-bullets fired from this wrist-mounted weapon may not be powerful, but have a high degree of auto-targeting.
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Orbitars
The pair of orbiters that hover above Pit’s shoulders have an extremely long range, with the projectiles growing stronger the farther they travel.
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Staff
This is the strongest long-distance weapon-type in the game...if you’re good enough to use it. It’s combined lack of auto-targeting and weak close-range attacks ensures it should only be equipped by those comfortable with their skills.
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Specific Weapons
Blades
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Burst Blade
The Burst Blade fires multiple large shots at once, making it easier than ever to hit your targets. Though its distance is limited, it’s extremely useful when surrounded by enemies.
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First Blade
No description.
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Viper Blade
True to its name, the Viper Blade’s small projectiles actually contain poison, slowly dwindling any enemy’s health that it comes into contact with for a limited time. You can increase how long the poison is effective for by firing either charged or dash shots.
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Royal Blade

Though damaged by time and mishandling, the Royal Blade...or what’s left of it, is well-suited for those who find themselves fleeing enemies more often than facing them head-on. This is because the shots fired from a backward dash are extremely powerful, while the ones blasted from a forward-dash are significantly less so.
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Samurai Blade

The Samurai Blade was modeled after a type of weapon used by the residents of an island nation with a unique culture. And like its unique heritage, this blade stands out by being the most powerful weapon of the Strike class. Its quick attacks makes it ideal for close-combat, though it features a lengthy charge time and it’s quite as strong as some of the other Blades.
Bows
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Meteor Bow
No description.
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Fortune Bow
No description.
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Silver Bow
No description.
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Angel Bow

No description.
Cannon
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EZ Canon
No description.
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Dynamo Canon
No description.

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Fireworks Cannon

No description.
Claws
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Tigers Claws
No description.
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Wolf Claws
No description.
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Crawler Claws
No description.
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Stealth Claws

No description.
Arm
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Crusher Arm
No description.
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Drill Arm

No description.
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Bowl Arm

No description.
Staff
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Ancient Staff
No description.
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Insight Staff
No description.
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Somewhat Staff

No description.
Palm
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Midnight Palm
No description.
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Violet Palm
No description.
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Pudgy Palm

No description.
Orbitars
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Standard Orbitars
No description.
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Guardian Orbitars
No description.
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Shock Orbitars
No description.
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Paw Pad Orbitars

No description.
Clubs
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Babel Club
This club resembles the Towerof Babel, and perhaps owing to its apparent age, fires dust as projectiles. Because of the dust’s unusual flight-path, it can sometimes hit the same enemy multiple times.
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Halo Club
Compared to the others, this club is surprisingly narrow, but don’t let that fool you. It’s capable of randomly paralyzing any enemies its projectiles touch, though its shots do become weaker the further they travel.
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Black Club
This weapon, which is grafted onto a creepy black iron board, was created from a mysterious material.

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Ore Club
No description.
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Skyscraper Club
No description.
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Atlus Club

No description.
Items
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Auto Dodge
This item will have Pit dodge attacks automatically for a limited time.
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Back Shield
A shied hovers behind you, protecting you from rear attacks.
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Centurion Assist
Summon a Centurion to help attack the enemies for a brief time.
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Happy Trigger
Reduces the time it takes to charge a shot.
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Drink of the Gods
Replenishes all of your health.
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Various Food
Replenishes some of your health
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Drinks of the Gods
Replenishes all of your health.
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Medusa Head

This floating head fires petrifying beams at opponents, turning them to stone.
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Shrinky Bean

This item makes you smaller, thus harder to hit (like Oddjob!)
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Icy Aura
Creates an icy barrer around you that freezes anyone it touches.
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Cyclone
Creates a whirlwind that sucks up opponents, spinning them in the air, making them easy targets.
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Atlas Foot

Summons a giant foot that stomps the ground (Monty Python style), crushing anyone it lands on.
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Jump Bomb
This bomb is shaped like a spring for a good reason: it launches enemies that touch it into the air!
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Power-Up Drop
Turns you invincible.
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Boom Rocket
Despite its name, this weapons acts more like a mortar, launching into the air then falling back to the ground, where it unleashes a massive explosion!
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Lightning of Judgement

Fires bolts of electricity within a large area, damaging anyone within its radius.
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Treasure Chest
Inside, you might find various items, weapons, or powers, but be careful, as some are booby-trapped!
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Powers
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Angelic Missile
Transforms Pit into a missile that blasts in the direction he’s facing.
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Health Recovery
Recovers a small amount of health.
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Meteor Shower
Release a deluge of shooting stars.
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Sky Jump
Allows you to jump.
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Mega Laser

Fires a massive laser.
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Reflect Barrier

Creates a staionary force-field that reflects enemy shots.
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Playing Dead
Fools enemies into thinking you're dead, before turning you invisible as well as making you impervious to enemy shots.
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Rocket Jump
Launches you high into the air with rocket-like thrust.
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Darkness

Blacks out the screen of anyone caught in the area, blinding them...except for the person who cast it, giving them a huge advantage.
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Effect Recovery
This is the "cure all" of Kid Icarus, washing away the status effects of poison or paralysis.
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Tirelessness
You won't tire from running while this power is in use.
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Slip Shot
Allows you to fire shots through walls!
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Virus

No description.
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Check out the rest of our Kid Icarus Uprising coverage...
2 More Hours with Kid Icarus Uprising (Multiplayer Hands-On)
New Kid Icarus Uprising Trailer: Weapons
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