Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness Episode 3 Review
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June 29, 2012, 12:28 pm
By this point, every gamer has probably at least heard of the Penny Arcade webcomic created by Jerry Holkins and Mike Krahulik. Between the comic itself, their Child’s Play charity, and both PAX East and PAX Prime, these two icons have been said to be the face of gamers today. It’s difficult to say whether this is true or not, but there’s no denying their golden touch. It seems like everything they create is massively successful…with one exception:their video game. Now that’s not to say that the first two episodes of On the Rain-Slick Precipice of Darkness were failures, but the project languished after the second episode’s release and was eventually presumed dead by everyone including its creators. However, the series was rescued by the developers at Zeboyd Games and given a major facelift. It’s now been four years since the last title was released; does Episode 3 live up to what came before?
Episode 3 picks up a week after the events of the second game with Gabe and Tycho in possession of a powerful and ancient tome called the Necrowombicon. This book was responsible for the resurrection of the two ancient gods they defeated in the previous games, though they are unable to read it. While putting down the remnants of a mime cult, the book is stolen by Dr. Blood and they must track him down while also dealing with the growing evil in the city of New Arcadia. The writing in the game is simply hilarious with plenty of jokes that fans and non-fans can both enjoy. References are constantly being made to the comic as well as gaming tropes at large. Holkins’ witty writing will keep players entertained throughout, but it often lags in the storytelling department. Many times throughout the eight hour quest, I actually lost track of what my end goal was mainly because the writing would begin rambling in order to tell more jokes. The plot does pick up significantly in the last hour, but it almost comes too late. Still, fans will appreciate what’s there and the all too familiar style of the comics.

The switch to Zeboyd as developer has also significantly changed the style of Episode 3. Whereas the first two games were done with a cel-shaded look and was told through comic panels, the newest game opts for a 16-bit retrograde flavor. Both have their advantages, but there’s no denying how well Episode 3’s style works. The pixels are rendered with a surprising amount of detail and the characters and locations from previous games are instantly recognizable. Zeboyd was even able to provide character portraits that help give the game more of that Penny Arcade personality. It’s even an improvement over the developer’s previous games as battles take place on a 2D plane (like classic Final Fantasy) rather than first-person (like classic Dragon Quest or Earthbound).
However, the presentation isn’t perfect. Spells and abilities lack the visual flair of past 16-bit RPGs, making your moves feel dull after a while. Worse is the sound design which fails to give your attacks the punch they need. Instead, they come in two flavors and always sound like a lackluster thud. The music is catchy enough, but it’ll grow tiring quickly as there’s just not much to it. It also has an odd looping problem during longer battles. The music will just cut out completely for about five seconds before starting up again. The music isn’t bad, but it doesn’t provide anything memorable like the title theme from the first two episodes.

What matters in the end though is how well the game plays and much like the graphics, it’s a different beast than the previous games. Those games combined an adventure game aesthetic with a combat system akin to the Paper Mario series. On the Rain-Slick Precipice of Darkness Episode 3 ditches the adventuring element for a 16-bit RPG with some modern elements sprinkled in. Combat is simultaneously more strategic and less engaging than the previous games. When a battle begins, every character has no MP and instead has to build it up by performing normal attacks or other actions. Basic magic and abilities can be unleashed with only 1 MP but the more devastating attacks always take more. This keeps battles both strategic and fast-paced as players decide whether it’s better to wait for a harder hitting attack or go with what they’ve got. The game also introduces a job system where each character can gain access to new abilities. They can be changed on the fly and really allow players to decide how they want to fight. Each job gains experience through battle though the ones currently equipped gain slightly more, but it helps encourage experimentation to see what works best for you.
Taking a cue from Final Fantasy’s ATB system, each character’s portrait travels along a timeline at the top that determines who is going to attack when. There is a slight delay from the time a choice is entered to when it’s performed though and enemies’ actions can be delayed with the use of an “Interrupt” move. There’s a lot to like about the combat, but I eventually noticed that I was falling into a pattern with every battle. I used the same skills in the same order with only slight variation depending on the enemies I was fighting. This kept each fight moving quickly, but I still found myself growing bored. The variety of moves may have been lacking in Episodes 1 and 2 but the minigames that powered them up kept the players engaged. It’s a tradeoff that gamers will likely be divided about.

Unfortunately, outside of battles and story sequences, there’s not much to talk about as far as gameplay. Players are pushed along from area to area and are given no reason to revisit previous ones. Monsters do not repopulate making grinding a moot point. There are shops to visit, but once you have enough money to get the best equipment, they become useless. This is because between each battle your characters’ HP refills and the items are restored. Rather than the traditional idea of buying and storing items for use, Penny Arcade Adventures opts to have the items refill after combat. By either finding expansions in chests or purchasing them in stores, players can increase how many they can use during battle as well as their effectiveness. It’s a neat idea, but it feels like too much streamlining. While the backtracking in the first two Penny Arcade games could get excessive, at least it had you doing something seemingly different. With the third episode, the gameplay quickly devolves into visit a new area, battle monsters, laugh at the jokes, repeat.
Despite my complaints, I did have a lot of fun with On the Rain-Slick Precipice of Darkness Episode 3. There’s nothing quite like Jerry Holkins writing style out there and the combat can be fun if repetitive. At a mere $5, if you’re a fan of Penny Arcade then there’s little reason not to pick this one up. Non-fans may feel lost with the story, but if they enjoy classic RPGs then they may find a lot to like. In the end, I’m glad a version of the game was finally released after all these years, and I cannot wait for the fourth and final episode.
Boxart
Developer: Zeboyd Games
Genre: Role-Playing
Release: June 25, 2012
Available On: Android, iPad, Mac, Xbox Live Marketplace, iPhone, PC
Background Check: Derrick
I have been a fan of Penny Arcade for years now. While I don't think every comic is gold, I'm still sure to catch each new one. I also enjoyed their first two Penny Arcade games. RPGs are one of my favorite genres and while I missed out on playing the old school classics when they were released, I have made a point to go back and play them.
Penny Arcade Adventures Episode 1 - Like it
Penny Arcade Adventures Episode 2 - Like it
16-bit RPGs - Love 'em
Zeboyd Games - Like 'em
Child's Play - Support it!
Penny Arcade Adventures Episode 1 - Like it
Penny Arcade Adventures Episode 2 - Like it
16-bit RPGs - Love 'em
Zeboyd Games - Like 'em
Child's Play - Support it!



